![]() "Despair" gives you the old fraccion 5 perk "Emptiness" gives you the old fraccion 4 perk "Sacrifice" gives you the old fraccion 3 perk You can now pick your fraccion separate from your fraccion perk: "Solitude" gives you the old fraccion 1 perk New soul slot system: you can now equip a maximum of 5 souls which will give a wide vareity of boosts to your stats or give you perks such as life steal, ignite etc. Damage is now a range between min and max damage where Dexterity effects how much min damage you will deal ![]() No real formula, just rolls a 1-10 RNG and determines the result based off the below:ġ: 10% chance for a complete dodge: 0% damage takenĢ-3: 20% chance for a partial dodge : 25% damage takenĤ-6: 30% chance for a glancing blow: 50% damage takenħ-10: 40% chance for an indirect hit : 75% damage taken Upon a successful dodge chance roll, rolls an addition RNG to determine the type of dodge. It now works with the following formula:ĭamageReduction=(1000/(1000+src.Defence)) where DamageReduction multiplies the damage you take Defence has been reworked to reduce damage by a percent rather than a flat number. You gain 8 stat points to distribute per level. Leveling up raises all base stats by 1 plus an additional 100 health and 50 reiryoku. Drains are now longer percent based making it beneficial to have higher Reiryoku numbers - vaizard mask still drains a percent based off your mask time mastery New Drain System (no longer percent based): Reiatsu - increases reiatsu damage, reiatsu-critical damage,ĭefence/Vitality - increases health by 100, reiryoku by 20, defence by 1 ![]() (new) Dexterity - increases minimum damage, critical chance, avoidability(dodge) by 1, accuracy by 5,Īttack - increases normal type damage, normal-critical damage, quincy default melee is now reiatsu based Game will be going up shortly - within the hour
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